Pokémon Champions — Stat & Battle Mechanics (v2 — confirmed)

Compiled 2026-04-12 from Serebii + Centro Leaks + Game8 + GameCards + @serebii_joe’s in-game test.

Core stat rules

RuleValueSource
Battle level50 (always, no variance)Centro Leaks, Game8
IVs31 (max) on every stat, alwaysCentro Leaks
SP cap per stat32Game8, GameCards
SP total budget66 across all statsGame8, GameCards
1 SP conversion= 8 EVs in old-system termsCentro Leaks, serebii_joe
Stat formulaStandard Gen 3+ Pokémon formula (unchanged)serebii_joe test: Arcanine Defense 110→145 matches old formula, not “+32 direct”

Key correction from early misreporting: Champions’ “simplified stat system” is not a new formula. The same Gen 3+ math applies; SPs are just a repackaged EV interface where 1 SP = 8 EVs and the in-game UI shows whole numbers. 32 SP = 256 EVs. 66 SP = 528 EVs (vs. mainline’s 510).

Natures (called “Stat Alignment” in Champions)

  • All stat-altering natures retained (Adamant, Modest, Timid, Jolly, etc.) with standard ×1.10 / ×0.90 multipliers.
  • Four neutral natures removed (Docile, Hardy, Bashful, Quirky). Serious is the only neutral.
  • Nature changed via VP purchase (200 VP).

Exact formulas (Level 50, Champions)

HP:

HP = floor((2×Base + 31 + 2×SP) × 0.5) + 10 + 50
   = floor(Base + 15.5 + SP) + 60

(Using SP×2 in place of EV÷4 since 1 SP = 8 EVs → EV÷4 = 2×SP.)

Non-HP stats (Atk, Def, SpA, SpD, Spe):

Raw = floor((2×Base + 31 + 2×SP) × 0.5 + 5)
    = floor(Base + 20.5 + SP)
Stat = floor(Raw × Nature)     Nature ∈ {0.9, 1.0, 1.1}

Speed-tier computation used in every MD file

Three rows × three columns. Multipliers applied AFTER the stat is computed, then Math.floor.

RowLabelSP in SpeNatureFormula
1Base stat (pokédex)raw base speed number B
2Max Spe, neutral32×1.0floor(B + 52.5) = B + 52
3Max Spe + nature32×1.1floor(floor(B + 52.5) × 1.1)

Each row shows: stat · stat×1.5 (Choice Scarf) · stat×2 (Tailwind).

Worked example — Charizard (Base Speed 100)

Speed×1.5 Scarf×2 Tailwind
Base stat100150200
Max SP neutral152228304
Max SP + nature (Timid)167250334

Other Champions changes to be aware of

  • Tera types do NOT exist in Champions (confirmed 2026-04-12; user-confirmed)
  • Dynamax / Gigantamax not present
  • Z-moves not present
  • Items, moves, abilities all purchasable via VP (Ability 400 VP, Move 100 VP, Stat 2 VP/SP, Nature 200 VP)
  • Rental system via “recruit ranch” + transfers from Pokémon HOME

Mega Evolutions

22 Megas with NEW abilities in Champions: Clefable, Victreebel, Starmie, Dragonite, Meganium, Feraligatr, Skarmory, Chimecho, Froslass, Emboar, Excadrill, Chandelure, Golurk, Chesnaught, Delphox, Greninja, Floette, Meowstic, Hawlucha, Crabominable, Drampa, Scovilain, Glimmora

Traditional Megas also present (Gen 6/7 Megas with unchanged abilities): Charizard X/Y, Venusaur, Gyarados, Aerodactyl, Kangaskhan, Gardevoir, Tyranitar, Lucario, Gengar, Garchomp, etc. — each confirmed on its species page.

URL / sprite patterns

  • Serebii species page: https://www.serebii.net/pokedex-champions/{en-name-lowercase}/
  • Sprite (HOME render): https://www.serebii.net/pokemonhome/pokemon/{dex}.png
  • Mega sprite: append -m (single-form) or -mx/-my (X/Y). Alola: -a, Hisui: -h, Galar: -g.
  • Pikalytics: https://www.pikalytics.com/pokedex/championstournaments/{en-name-lowercase} — scope-locked.

Known gaps in data sources

  • Pikalytics shows no Tera types — correct; Tera doesn’t exist in Champions
  • Pikalytics shows no EV / SP spreads — intentionally excluded from this dataset (per user)
  • Serebii training page doesn’t mention 32/66 caps — confirmed via third-party leaks and Game8/GameCards guides

Sources